Pacific Rim: Designing Destruction Effects Exclusive
Released on 07/18/2013
(piano music)
[Narrator] The drift, two pilots melding memories
with the body of a machine.
Going into Makos' flashback was really a fun opportunity
because it's the only time we ever spent any real time
and really see clearly one of these memories.
(lasers shooting)
(explosions)
One of the things I loved about that scene though,
is that it's all told completely subjectively
from Makos point of view, so she felt like the monster
was looking at her and coming after her,
which may not have been really what happened,
but that's how she remembers it.
Working from this idea of the memory being subjective,
how does that manifest itself?
One of the first questions is, well how big is this monster?
So we kind of cheated the monster to be a little larger
than the nominal 250 feet that we're doing elsewhere
in the film.
Can't quite fit into the roadway that we're on
and the monsters kind of shoulder through big buildings.
Another important aspect of the design of the sequence
is just visibility.
The ash wasn't originally as dense as it was.
It was kind of like a thin snow falling.
We ended up making that somewhat denser.
We wanted to make for a dramatic reveal of the creature.
She hides in the alley and she puts her hands over ears.
Then the sound goes muffled and you just catch
these glimpses down the alleyway where this massive
battle going on but you don't really see it happening.
You just see the feet going back and forth
and cars flying and all of this is happening off camera.
Seeing the finished product on something
that you've worked on so intimately, it's an odd experience.
On one hand it's really wonderful and exciting to see
with final sound mix and music and color timed
and everything together.
That's great because it just elevates everything a bit.
On the other hand, I've seen every shot a thousand times.
I've had long discussions about the things
that are working and aren't working
and what the comprises were that I made
to make that work.
It took me a little while to kind of develop
some emotional distance from.
I found that it usually takes about four or five years.
About five years later I can look at something
and be a lot more objective about it
and just not have that big flood of memories
and I can enjoy the film for what it is.
Starring: Mike Seymour
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