Hands On with the Meta AR 2
Released on 11/01/2017
Alright, let's get this out of the way.
I know what you're thinking.
And yes, this T-shirt is all cotton.
No, no, this is the Meta 2.
It's an augmented reality headset, and it's one of the few
actually full-featured AR headsets that's out on the market.
It's still a developer version, but what it promises to do
is let people in corporate life
do away with their desktop monitors entirely.
For AR headsets, price remains a big concern.
The Microsoft HoloLens is completely
unaffordable unless you are in
the kind of corporate enterprise space.
It's multiple thousands of dollars.
Headsets from AR and mixed reality companies like
Avegant and Magic Leap haven't even come out yet,
let alone had prices attached to them.
Meta has the second generation
of its headset available for under $1,000.
Now, up until now, they haven't really
let people spend a lot of time with it.
But I got a chance to see if it could do what they said
it could do, which is do away with my
computer monitor entirely, and see if I could work with it.
So let's dive in, see how it works.
This is what's known as the Meta 2 Workspace, and,
as you can see, I can use my mouse, and I can move it
farther away in space, I can move it closer to me.
Now, you've got your regular browser window,
you can open up monitor spaces,
but let's start with something kinda fun.
Hey, check this out.
As you can see, your hands are
one of the primary input devices.
There's sensors on the headset itself that looks out
into space, sees where your hands are, so you can
grab and hold an object, you can bring it towards you,
farther away, you can move it to the side.
And if you use both hands, like I'm about to do now,
you can rotate the Earth.
Now, it is not foolproof and it's not exact,
but when you're using 'em for
the first time, it's pretty remarkable.
Let's get it a little bit bigger
and we can check in on China.
Then you let go, and it's just gonna stay there.
And anything you wanna do away with, you can just grab,
bring it back over here, pop it back on
the shelf of the Workspace, and as you can see, there it is.
(electronic music)
There's other stuff on here, too.
Basically proof-of-concept things to show some of the
promise of AR and spatial computing for design.
I mean, this is really who they're targeting with this.
This is designers, it's people who need
to see 3D renders in real space.
The problem with Meta, as with most things, this is not
Meta itself, but it's the content pipeline.
Which is why this thing is actually with
developers right now, and they're figuring out
what's gonna stock the shelves of the Workspace.
We don't know when there's an actual consumer-grade
headset coming from this, but this is what Meta employees
say they've actually been using at work,
instead of their usual computing setup.
(electronic music)
I'm confident we're gonna get to a point where this is
integrated into a lot of our lives, but for most people, I'm
talking about you, I'm talking about me, it's not the kind
of investment that you're necessarily going to need to make.
But as the software gets better, as more people create
more applications for this, it's gonna become
more and more useful, and you just might find yourself
needing it earlier than you thought.
Let's grab a campfire.
And put it on my keyboard.
For all those times you've wanted to
burn it all down, now you can.
(electronic music)
Starring: Peter Rubin
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