Cloud and The Rise Of Esports | WIRED Brand Lab
Released on 11/07/2023
[beams humming]
[crowd cheering]
[Announcer] They've done it!
They've actually done it!
[Ashwin] The League of Legends World Championship finals
is the largest event in eSports.
[Announcer] It's going to be a pentakill!
[Ashwin] It's exciting. There's drama. There's tension.
[Announcer] TRX are your world champions!
[Ashwin] The atmosphere is electric.
The players are the best in the world.
[dramatic music]
[adventurous music]
[Jay] We never started out intending to be in eSport.
We just made a really good competitive online game
and it happened organically.
People love to watch other people play who are really good.
So did I. I was one of them.
And when I see one of my favorite players
use my favorite champion in a match and win the game,
I want to go play.
[Announcer] What a series. [electronic music]
[Announcer 2] This was delivering man,
everything I hoped for.
When League of Legends came out, it was an immediate hit
and Riot Games had to do a lot of creative things
in order to scale up to the demand
and meet the players where they were at the time.
Since then, they've released more titles,
which require a lot more cloud
infrastructure to be deployed.
That's actually where the partnership with AWS really began.
[Announcer] This is insane! There's no way to hold.
The challenge here is Riot Games
has a truly global fan base and player base.
It's gonna takes a cloud provider at the scale of AWS
to really be able to be in all of those geographies.
[Jay] We have big goals here at Riot
to serve players everywhere in the world
and we challenged AWS with things like outposts
and local zones to make it happen.
[Announcer] Your world championship finalists!
[electronic music]
Our infrastructure and the services
that we build on top of it is built
for our customers and what they need.
Local zones, that's essentially taking
the physical infrastructure that would
typically be housed in these very large areas
and moving that physical infrastructure out to the edge.
Driving down to single-digit millisecond latency
just enhances the player experience.
Latency is everything for a multiplayer game.
If the ping is bad, it can be an amazing game,
but it's not gonna be fun.
[electronic music] [crowd cheering]
[Ashwin] This is one piece of the puzzle.
The other side is the broadcast and eSports fan experience.
[Player] Copy. Two minutes.
Two minutes. Joe for lighting.
Joe for lighting.
[music drowns out echoing speech]
One of the unique challenges we have at Riot
is our tournaments happen in different spaces
and in different stadiums all over the world.
How do you do that without just deploying
mass numbers of broadcast, tech and people
and spending a ton of money in those different spaces.
Using these remote broadcast centers, Riot Direct
and our AWS partnership to transition those signals,
we allow our different regions and broadcasts
from around the world to pick up that feed
that's coming through those AWS pipes.
That way they can stay wherever their studio
happens to be at that point in time,
layer their own language over the top of it
and voila, now you have, say, worlds in Tagalog
that you wouldn't have had any other way.
[foreign language]
[crowd cheering]
After people watch something like Worlds,
there's a huge surge in demand to play the game as well.
And in the past this was a pretty scary proposition for us,
but on AWS we use things like the horizontal pod autoscaling
and Kubernetes and it handles it seamlessly
to scale up to meet the demand of the players
that we have immediately after something like Worlds.
[Stefan] We love being able to do this alongside AWS
because we know that they're continually pushing.
We're gonna continue to push on our side
and we're gonna push each other to find the outer edges
of, like, what we can do, and that's the exciting part.
[Ashwin] The partnership has
really evolved naturally, right?
Riot Games, they came out with League of Legends
and now they're operating multiple games.
New games means new requirements for cloud services.
So AWS is going to be there to help.
And we're getting to a space of partnership
that's beyond just plugging cables
into a thing and making stuff happen.
We're actually partnering on the storytelling
that allows our fans to really get more out of the game.
[Robert] Riot aspires deliver
the best player experience in the world
and AWS aspires to deliver the best
customer experience in the world.
And that's what's really kind of driven this partnership
over the years and how it's just blossomed.
[Announcer] Come on! Now to fire a hail of an arrow!
[announcers and crowd cheering]
Kuma Yushi!
[crowd applauding]
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