The TCL RayNeo Air 2 XR Glasses offer a big screen you can carry in your pocket for gaming, watching videos, or working wherever you are. They project a floating display into your vision, boast stereo sound, and can plug in via USB-C to mirror smartphones, laptops, and other devices. But this mixed bag of mixed reality is a bare-bones package with some familiar flaws.
Jumping into an increasingly crowded XR space, the confusingly named TCL RayNeo Air 2 XR Glasses (there is no first-generation RayNeo Air) replaces TCL’s Nxtwear S. These glasses are primarily designed for entertainment, giving you a large (up to 201-inch), translucent, portable screen, but they can also serve as augmented reality (AR) glasses if you can find an app you like. They improve on TCL’s previous releases and are competitively priced, but I'm still not convinced AR is ready for prime time.
The TCL RayNeo Air 2 XR Glasses weigh 76 grams and are relatively compact, with an elegant design that includes a USB-C port at the end of the right stem plus two physical buttons—a rocker on the left for volume and a rocker on the right for brightness. They could just about pass as a pair of chunky shades, and they draw power from whatever they plug into.
The nosepiece is malleable and can slide through three positions, and you can adjust the angle of the stems to help you find that sweet spot where the virtual screen comes into focus. For me and my oversized honker, that meant sitting the glasses quite far forward on my face, which looks silly and reinforces the fact these are not regular glasses.

