By now, you have likely read a great deal about the experience of using Apple's Vision Pro mixed-reality headset, which the company is positioning as the future of computing. There have been countless unboxings, teardowns, reviews, and even reports of damaged front screens. I encourage you to read my colleague Lauren Goode's excellent write-up about watching movies—and crying—with the headset on.
I've spent time with the Apple Vision Pro for almost a month now and dipped my toes into its many capabilities, from light gaming to late-night TV bingeing in bed. I even watched a 70-mm screening of 2001: A Space Odyssey in a theater and compared it to the experience in the Vision Pro to help determine the quality of the micro-OLED displays in Apple's headset. The optics are excellent, but Apple's technological prowess can't recreate the experience of watching the movie in an actual theater; the anxiety you feel from the Kubrickian dread pales to the physical effects of a theater's booming sound system and the build-up of electrified tension from fellow moviegoers.
My primary use for the Vision Pro has been work. It's the device's spatial computing features that appeal to me the most. After all, I'm the kind of guy to bring a portable monitor with me if I'm going to work out of a coffee shop. I love extra screens! The idea of a singular device that can replicate my at-home workstation and add multiple virtual screens, wherever I am, excited me the most.




