*And he did, too. Whacked out a 2,500 word article, he says. That's pretty impressive, given the inherent difficulties of the interface.
Put on the headset, try to touch-type
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*And he did, too. Whacked out a 2,500 word article, he says. That's pretty impressive, given the inherent difficulties of the interface.
Put on the headset, try to touch-type
(…)
What I did
Like many people, the majority of my work involves a desktop computing environment and a text editor. This is, I confess, not the best type of work to do in virtual reality. If my job was manipulating 3D objects or visualising complex multidimensional datasets, then maybe I would have been better placed to make the most of transporting myself to a fully computer-generated world for hours on end. But you work with what you’ve got.
So my options for the bulk of my work were limited. In the end, I decided to switch between two Oculus apps which give me a view of my own computer desktop, but in virtual space: BigScreen, by BigScreen, and Virtual Desktop, by Guy Godin.
Neither is designed to let a journalist work in a web-based CMS in virtual space (which it turns out is perhaps because that’s a bloody stupid thing to want to do).
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