In early 2010, when Nintendo's DSi handheld game machine was racking up record-breaking sales, the Kyoto gamemaker introduced an unexpected new model, the DSi XL. It was a classic example of Nintendo zigging where others zagged; as its competitors raced to make handheld gaming smaller and smaller, Nintendo increased its screens to giant size, sacrificing pure portability to create a more impressive gaming experience and a larger touch-screen input area.
Back then – ages ago, in videogame industry terms – Nintendo was introducing the DSi XL as an optional new form factor for a platform that was already incredibly popular. The 3DS XL, which will arrive in the U.S. on August 19 at a price of $200, is being released into a less friendly marketplace, one in which smartphones and tablets are sucking up players' – and game developers' – attention.
This time, the XL model doesn't just need to supplement the existing 3DS, it needs to redefine the platform. And it might just do that.
>Nintendo's XL model doesn't just need to supplement the existing 3DS, it needs to redefine the platform. And it might just do that.
When Nintendo introduced the revolutionary Game Boy in 1989, its portability alone made it unique: If you wanted to play games without a TV, you needed one. These days, practically everyone carries around a portable gaming device in their pocket or purse at all times. Why would they need to carry two?
Studies have shown [PDF] that a significant amount of mobile gameplay takes place in the home: On the couch, in bed, on the toilet. I would not be surprised to find that those numbers are significantly larger for 3DS. And if that's the case, the supersized XL is designed much more appropriately for the way gamers are going to use it. Screw fitting it in your pocket: What's important is the giant screen, the more comfortable grip and the longer battery life afforded by the larger device.
When I reviewed the 3DS in early 2011, it felt like a downgrade from the DSi XL I had been using for the previous year. The screens on the 3DS were smaller than what I was used to and the stylus pen wasn't as comfortable. XL fixes that. The big new screens, nearly twice the size of the originals, make the games look even better. If you were disappointed by the way that games from the original DS hardware were either blurry or miniature on 3DS depending on your screen settings, they look much better now.
The classic Game Boy games that you can download from the 3DS' eShop look especially good when you force them to boot into the 1:1 pixel-exact display mode (hold down the Start button when you start the games up).