The most distinguishing feature of the PlayStation Vita, Sony's new portable game machine, may go unnoticed at first glance.
The thing Sony is banking on occupies a tiny little area on the face of the unit, roughly a square centimeter in size.
Do you see it? It's the analog joystick, the one on the right side, sitting just beneath the familiar PlayStation buttons. This may seem a relatively minor distinction, but it's the thing that furthest separates the Vita from the Nintendo 3DS, iPhone, Kindle Fire, or any other self-contained gaming platform. Two analog sticks means hardcore gamers don't have to compromise; they can play Uncharted: Golden Abyss on a Vita the same way they'd play it on a PS3, using one stick to move and another to aim.
Absent some hypothetical and unlikely Nintendogs-style killer app, Sony doesn't have a prayer of selling the $250 Vita ($300 with 3G connectivity) to the sort of erstwhile gamer who is perfectly happy playing on a tablet. So the company's strategy would seem to be to double down on the hard-core crowd by aiming at the sort of person who feels anything without sticks and buttons barely qualifies as a videogame in the first place.
Two analog sticks means hardcore gamers don't have to compromise; they can play Uncharted: Golden Abyss on a Vita the same way they'd play it on a PS3, using one stick to move and another to aim.To that effect, the Vita works very well. The beefy processing power, stunning OLED display and console-like controls can come together to produce experiences like Uncharted that feel like miniaturized home games. The open question is whether software makers will want to invest the time and money into crafting exclusive Vita games that take advantage of all that capability.

