A problem of having three gesture control systems (Kinect, Move and MotionPlus) is the temptation for developers to deliver a one-size-fits-all approach to their games. I have talked at length previously about how Virtua Tennis 4 suffers from this syndrome -- motion controls become defined by the lowest common denominator and inevitably end up as a bolt-on rather than central way to play.
There is, of course a clear antidote to this: games that utilize interactions that are only possible on one of the three systems. Boom Blox on the Wii and *Tumble *on PS3 Move fills this remit perfectly -- each playing to the strengths of the controller it is designed for.
For me, The Gunstringer is Kinect's coming of age game. It creates an experience that is simply not possible on the other gesture controlled platform:
With more Kinect games on the way -- my kids are particularly excited about Disneyland Adventures and Star Wars -- I'm hoping to see much more made of the controllers' theatrical leanings.
