Electronic Arts will continue to drastically reduce the number of packaged videogames it ships, CEO John Riccitiello told Reuters Friday.
In the last fiscal year, EA shipped over 50 games. This year, it will ship about 35. Next year, says Riccitiello, "I don't think it goes... less than 20, but there's some number probably between the low 20s and the high 20s that's right."
These remarks follow closely on the heels of Riccitiello saying that EA acquiring Rock Band maker Harmonix would be like trying to "catch a falling knife" or "doubling down on yesterday," depending on what sort of metaphor you prefer. The message is clear: Fewer high-risk disc-based games, more downloads.
But is this seemingly lower-risk strategy actually fraught with more danger? I'll turn it over to Bill Harris, circa March 2010:
But here's the kicker:
Hmm, isn't that pretty much what Minecraft creator Markus Persson was just saying?
Replace "abandonment of PC gaming" with "abandonment of everything" and you see how it creates a situation for mid-tier games from indie makers to flourish, as there's less and less choice in the upper tier.
Half as much, anyway.
Original image: Elisabeth Caren/AIAS; terrible Photoshop: Wired.com

