Today’s football players have an edge that no athletes before them have possessed: They’ve played more football than any cohort in history. Even with the rise of year-round training, full-contact practice time on the field hasn’t increased — in fact, it has actually gone down, as coaches have tried to limit the physical punishment that the game exacts. But videogames, especially the ubiquitous Madden NFL, now allow athletes of all ages to extend their training beyond their bodies.
If you’re, say, an All-American quarterback at a top college program, odds are that you’ve been training on a very sophisticated, off-the-shelf simulator — a cross between a football tutorial and a real-time documentary, drizzled with addictive Skinnerian action-reward mechanics — for as long as you can remember. The many hundreds — even thousands — of hours that athletes put into videogame football give them more game experience (and, as Stokley demonstrated, sometimes more game awareness) than Bart Starr, Terry Bradshaw, or Joe Montana were able to log in previous eras. And there’s the possibility, too, that all this electronic play is changing the structure of their brains, at least in some ways, for the better.
For more than 30 years, sports videogames have been focused on simulating real-life athletics more and more perfectly. But over the past decade, games have moved beyond just imitating the action on the field. Now they’re changing it.