Loyal readers might remember that the government's spooks are working on software that can spot terrorists lurking in massive, multi-player games, something it dubs the Reynard Project.
THREAT LEVEL just got a copy of the November 2007 proposal for the cutting edge project from the Intelligence Advanced Research Projects Activity (IARPA).
In it, Dr. Rita Bush and Kenneth Kisiel from IARPA's Disruptive Technology Office cite the current advantages of terrorism in the online world – anonymity, covert communication channels and the ease of information warfare – as reason to start studying multi-player games and virtual worlds like Second Life and World of Warcraft.
The proposal opens with a scenario of what would happen if the nation's intelligence community failed to get a head start:
The rest of the proposal describes the history of online gaming and virtual worlds, describes cyber terrorism as the imminent apocalypse and then speculates on how terrorists will soon be using virtual worlds to train for terrorism in the real world.
That's why Reynard Project is necessary:
I, for one, welcome our Second Life overlords.
Also it turns out that Robert O'Harrow at the Washington Post had this story and this document weeks before I did..
Proposal to study virtual world terrorism (.pdf)
Photo: CyberExtruder HT: Anonymous
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