
When I mentioned the other day that the armed forces were funding all kinds of "Sim Iraq" projects, I meant it as a metaphor -- a way to describe the military's new breed of simulations of a society's cultural, political, and economic landscape.
The Navy, it turns out, has a "Sim Iraq" in mind, too. A literal one. The service has issued a call for a developers to build "a highly interactive, PC-based Human, Social and Culture Behavioral Modeling (HSCB) simulation tool to support training for military planners for handling insurgencies, small wars, and/or emergent conflicts."
But don't think you can just use the Unreal engine to gin up some pixelated Mesopotamia. "Although, high-quality 3-D graphics and 3-D
interaction are desirable, we will not be considering games based on first-person shooter (or equivalent) technology for this solicitation," the Navy notes. "The current solicitation is not aiming to build entertainment, but a highly accurate and advanced simulation platform."
The Navy is also looking for a second set of programs, to help commanders get a feel for the local culture in a hurry.
ALSO:
* "Sim Iraq" Sent to Battle Zone
* *Weekly Standard *Blasts "Human Terrain"
* Pentagon Forecast: Cloudy, 80% Chance of Riots
* Anthropology Association Blasts Army's "Human Terrain"
* Mapping Human Terrain "Enables the Kill Chain"?
* Pentagon Science & Technology: The Human Problem
* When Anthropologists Go to War
* When Anthropologists Go to War (Against the Military)
* When Anthropology Gets Ugly
* Report: Military Should Double Social Science Cash
* Can Social Science Win the War on Terror?