Ever wonder how small developers pitch their Xbox Live Arcade games to Microsoft, and get them approved? Jamie Fristrom of Torpex Games, currently developing Schizoid (right) for XBLA, tells us how on GameDevBlog. One major piece of advice: have a prototype.
The next stage is the "Concept Greenlight" - they regularly have a group get-together to review proposals and decide whether they want to pass on them or not. Apparently, at our greenlight, we were the only concept that had a prototype. So a prototype will definitely help you stand out. "Don't build it and they won't come." Our prototype, by the way, was only three man-months of work.
Some Answers [GameDevBlog, via GameSetWatch]