
IBM is hopping on the corporate Second Life bandwagon with their IBM@Play program. The project will join remote workers into teams on Second Life and India’s Planeshift MMO. Serious Games Source reports:
I’m not clear on how these tasks can be better applied in Second Life than they can in any other sort of online interactive medium, but it seems like getting your corporation into this sort of thing is just the thing to do these days. As a commentor on the Guardian Unlimited post about the same subject quipped:
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No word yet on whether furry avatars with giant, prehensile penises are against company policy, or if you can make 5$L per ten minutes of gyrating on the cafeteria dancefloor.
IBM Looks to Virtual Worlds for Global Training [Serious Games Source]